Sunday, November 25, 2007

My adverturous friends in Second Life

My friend Fang hosts a podcast with Dave and Kent called The Extraordinary Everyday Lives Show and in listening to it I learn lots of interesting things about social networks and the other topics that the guys cover. Some of the stuff I had never heard of, but I now know what 'the long tail' is in reference to something for example; and I have a feeling for what Facebook, and MySpace are.

In fact, I actually signed-up for MySpace as there is a artist-run art gallery in town that uses MySpace to communicate with its members, but I kept getting these annoying emails saying that so and so wanted to be my friend, and thought, bugger that! I don't want to be your friend - we haven't even been introduced! Isn't it exciting that Facebook has re-jigged itself as a distribution channel for developers! Well, isn't it?

There's a good article about Facebook in the current issue of Wired magazine. But be careful of what you put in it as the FBI will be reading it, and Customs and Immigration will Google you when you arrive in the US and not let you in the land of the free and home of the brave if your Facebook profile is, let us say, a bit 'non-mainstream', and potential employers might reject you because, well, just because - or so I'm told by the ever reliable newspaper articles we read.

Dave has been in Second Life for a while, Mike couldn't be bothered installing the software for a long time, and from what I think I heard it didn't sound like Kent had much time for Second Life either. Then I learned that the guys have actually hosted a podcast recording with another Australian podcaster - GlobalGeek - from actually within Second Life. Which I have duly downloaded and listened to today.

It was a pretty interesting intro to Second Life for someone who hasn't used it yet. I checked-out the Second Life website and was amazed at the volume of (real USD) business that is transacted on Second Life. Are the guys who created Second Life clever or what! Selling a virtual environment in virtual space, but charging real dollars to do so. Wow! It sounds fascinating.

Dave took an image of one of my real life sculptures called Aim High and created a virtual version of it for his Second Life place. And the guys gave it a plug in the podcast! So here's a 'shout-out' (is that right Mike?) to y'all for doing so!

I'm a member of a sculpture-related community and created a thread about virtual art in Second Life, and got a few responses. The community is more 'real-life' focused but a few people are getting out there with virtual work. On the recommendation of another sculpture.net/community member I'm (very slowly) playing around with the free animation software called 'Blender' as a tool to build virtual artworks.

My concern is that I already spend ('waste' says my loved one) enough time on the darned computer, which isn't really family social, so what happens when I get hooked on the drug of Second Life?

And the kids say, 'we're bored, we don't have anything to do...' Hah! Get out there and bounce on that darned trampoline or something!

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